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Wesnoth Units database

Knight Commander

(image)

The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.

Advances from: Knight Errant
Advances to:
Cost: 58
HP: 64
Movement: 8
XP: 120
Level: 3
Alignment: lawful
IDCeresian Knight Commander
Abilities: rally
(image)sword
blade
11 - 4
melee
(image)lance
pierce
13 - 2
melee
charge
Resistances:
blade30%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave320%
Coastal Reef-100%
Deep Water10020%
Flat140%
Forest230%
Frozen230%
Hills240%
Impassable10040%
Mountains350%
Mushroom Grove420%
Sand230%
Shallow Water320%
Swamp420%
Unwalkable10020%